﻿using TorchView.GameContent.Data;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;

namespace TorchView.Common.Test
{


  /// <summary>
  ///This is a test class for PakReaderTest and is intended
  ///to contain all PakReaderTest Unit Tests
  ///</summary>
  [TestClass()]
  public class PakReaderTest
  {


    private TestContext testContextInstance;

    /// <summary>
    ///Gets or sets the test context which provides
    ///information about and functionality for the current test run.
    ///</summary>
    public TestContext TestContext
    {
      get
      {
        return testContextInstance;
      }
      set
      {
        testContextInstance = value;
      }
    }

    #region Additional test attributes
    // 
    //You can use the following additional attributes as you write your tests:
    //
    //Use ClassInitialize to run code before running the first test in the class
    //[ClassInitialize()]
    //public static void MyClassInitialize(TestContext testContext)
    //{
    //}
    //
    //Use ClassCleanup to run code after all tests in a class have run
    //[ClassCleanup()]
    //public static void MyClassCleanup()
    //{
    //}
    //
    //Use TestInitialize to run code before running each test
    //[TestInitialize()]
    //public void MyTestInitialize()
    //{
    //}
    //
    //Use TestCleanup to run code after each test has run
    //[TestCleanup()]
    //public void MyTestCleanup()
    //{
    //}
    //
    #endregion


    /// <summary>
    ///A test for GetFile
    ///</summary>
    [TestMethod()]
    public void GetFileTest()
    {
      string relativePath = "media/skills/monsters/construct/AOE_SLAM.DAT.adm";
      Stream actual;
      actual = PakReader.OpenFile(relativePath);
      Assert.IsNotNull(actual);
    }

    /// <summary>
    ///A test for GetFiles
    ///</summary>
    [TestMethod()]
    public void GetAllFilesTest()
    {
      string path = "media/skills/monsters";
      string searchPattern = "*.dat*";
      SearchOption searchOption = SearchOption.AllDirectories;
      IEnumerable<string> actual;
      actual = PakReader.GetFiles(path, searchPattern, searchOption);
      var allMonsterSkills = actual.ToArray();
      Assert.AreEqual(allMonsterSkills.Length, 159);
    }   
 
    /// <summary>
    ///A test for GetFiles
    ///</summary>
    [TestMethod()]
    public void GetDirectoryFilesTest()
    {
      string path = "media/skills/monsters/alric";
      string searchPattern = "*.dat*";
      SearchOption searchOption = SearchOption.TopDirectoryOnly;
      IEnumerable<string> actual;
      actual = PakReader.GetFiles(path, searchPattern, searchOption);
      var allMonsterSkills = actual.ToArray();
      Assert.AreEqual(allMonsterSkills.Length, 5);
    }
  }
}
